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Morph-Operator  Example 

This operator interpolates between two objects to creat a
so-called "morph-object". Both points and object-colors
are interpolated. The source- and the destination-object
should have the same point- and face-count.

Parameters

Name        Possible Values/Unit            Description

Input1      TEMP3D1, ..., TEMP3D4           source-object
Input1      TEMP3D1, ..., TEMP3D4           destination-object
Ouput       STREAM, TEMP1, ..., TEMP8,      output buffer
            TEMP3D1, ..., TEMP3D4
Frames      integer>1                       number of frames
Frame       1...frames                      current frame

A nice application of this feature is to "morph" between two
different functions created by the ZPlot-PlugIn.

Because this operator supports the  PowerPlugs! -concept further
settings can be adjusted from within the global  Render-Settings -Window.